Key Learnings Import and link CAD data from within 3ds Max Design Explain the strategies for working efficiently between other Autodesk software and 3ds Max Design Animate using keyframe animation, and edit the keyframes to modify the animation Render the animated sequence using the most appropriate rendering tools for your needs.
Related Classes Prev Next. Prev Lecture. Architectural Visualization Workflow with Autodesk Roundtable on Autodesk's Design Software to 3ds Hands-on Lab. Animation of Inventor Assemblies Using 3ds Max Rendering and Animation for Building Design with Related on AKN. On closing 3ds Max the value for progressive rendering storied in the 3dsmax. Flows and Idle Areas can be keyed but don't respond correctly to their animation.
Creating a Flow or Idle Area at a non-zero frame with Auto-key on will result in offset simulation. Turn Auto-key off before creating Flows and Idle Areas. When there is an intersection on two landings on a Flow that has no outlet in the scene, the initial placement of the characters in that intersection will be twice the height of the ramp. To correct for this, create another Flow off camera as a spawning outlet.
Because Populate reuses people, simple Flow networks can result in the same people occurring too often as they leave the end of one Flow and appear on another. To correct for this, create a dense Flow off camera to use to cycle people "back stage".
Snapping Flow segments to legal intersections does not currently work within the same Flow, such as when a Flow has ramps and intersects itself. To create legal intersections in this situation, use the main Align tool to align the segments.
Simulating with Set Key active will result in some materials losing their textures and other potential instability. Turn Set Key off before simulating. To remedy missing textures, use Delete People, then re-simulate. The Ribbon Flow width spinner will show system units only. If scene units are different from system units, the value will be incorrect. The value in the Flow Modify Panel will be correct for scene units. Using the Delete People command before saving a file will reset any regenerated people to their original skins when the file is reopened and re simulated.
When switching to high resolution skins after using Regenerate Selected, some of the male people may revert to their original skins. Switch to high resolution skins before using Regenerate Selected before rendering.
This will update UI and the Graphical menu will be reopened again. The tooltip for the mCloth density parameter says grams per square centimeter.
This is incorrect. It should be grams per square meter. Return to Top. If you choose to participate in the Customer Involvement Program, 3ds Max or 3ds Max Design will automatically send Autodesk information about system configuration, which features are used most frequently problems encountered, and other information helpful to the future direction of the product.
For further information, see www. If the Customer Involvement Program dialog box is not displayed automatically, then in the Help menu, click Customer Involvement Program.
In the Customer Involvement Program dialog box, select "Participate - with contact information. We thank you for taking the time to fill out these reports and ask you to include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk 3ds Max Quality Engineering team.
For further information about CERs refer to www. Additional Resources.